Sendstorm: top-down arcade racing in your browser
Sendstorm is a browser-playable 3D arcade racer inspired by the chunky cars and chaotic racing of late-1990s PC games. Drift through corners, collect nitro, dodge traffic and take on jumps across six low-poly venues.
Play SendstormRace solo, side by side or online
- Single player: race computer rivals, chase your best time in time trials, or compete in four Glory Tours.
- Local two-player: race together on one device using keyboard or gamepad controls.
- Private online races: create a room and invite friends for races with up to six players. Computer rivals can fill empty grid slots.
- Elimination: the last active car is eliminated whenever the leader completes a lap. The final survivor wins.
Six tracks around the world
- Frostbite Summit, Finland: snowy mountain racing.
- Redstone Run, Morocco: an industrial quarry circuit.
- Neon Breakwater, Japan: a neon-lit harbor venue.
- Serengeti Sprint, Tanzania: racing through the savanna.
- Fjordfall Run, Norway: coastal cliffs, a waterfall and mountain tunnels.
- First Light, Türkiye: Cappadocia switchbacks, a banked bowl and valley shortcuts.
The beta includes twelve distinct cars with different power, grip and drift behavior. Venue-specific weather, breakable obstacles and moving traffic make each race a little different.
How to play
Keyboard, player one: W accelerates, A and D steer, S brakes or reverses, Left Shift applies the handbrake, E boosts and R resets the car. Esc or P pauses.
Keyboard, player two: use the arrow keys to drive, Right Ctrl for the handbrake, / for boost and Enter to reset.
Gamepad: steer with the left stick, accelerate with the right trigger, brake with the left trigger, use A for the handbrake and B or the right bumper for boost.
Touch: steer with the left pad and use the right pedal controls for gas, drift, boost and braking. Landscape orientation works best.
Playing in the browser
JavaScript must be enabled to run the game. Progress and replays are saved locally on your device. Online racing uses direct connections between players; some networks may prevent a connection. The host needs to stay in the room for the race to continue.